Wander often, Wonder always

Category: EdTech Research (page 1 of 1)

Educational Research: Relevance and Applications

For the past several weeks I have been questioning how impactful and relevant educational research is. Two questions have come to the forefront for me: Who is reading the research?  Who is conducting the research? I am troubled by the fact that as I spend more and more time looking into the research it becomes apparent that it often does not reflect the complexities and realities of the classroom. Is this because it is not written by the classroom teacher?  Or is it because it is not intended to inform the classroom teacher?

I am confident that the trademark of a great teacher is their emotional and relational competencies rather than the tools, strategies, or even the content. So, when researchers talk about the effectiveness of using technology, whether it is for assessment, formal or informal learning, or collaboration I believe it is impossible to separate the tool from  the educator that utilizes it.  Teachers should be more involved in the research as they recognize how vital trust and relationships are to the learning process. Teachers should also have more access to the research, which I believe would help direct research to be more relevant and applicable in the K-12 setting.  Currently, research is not widely read by the classroom teacher unless they are doing graduate studies.  Research seems to be aimed at University academics and policy-makers, but this is not where the largest gains will be realized.  The full potential and influence of research will be realized when the educator in the K-12 classroom has access to the research and views the research as relevant and applicable. It is with these three things in mind (accessibility, relevance, and application) that I reviewed the research presented by my peers in EDCI 570/571.

Access: Research needs to be available to everyone.

Cheryl, Heather and Benjamin mention several times in their summary of “Using Information Technology for Assessment: Issues and Opportunities” (pp 577-648) that

 developments need to be shared through Open Educational Resources so that progress can be made more quickly in this emerging field.

Joanna, Nicole and Hayley’s summary of “Issues and Challenges Related to Digital Equity” (pp 981-1098) points out that open educational resources have led to an increase in equity in learning. I propose that access to research also needs to be ‘open’ so that there is equity between the educator and the researcher.

Jerry and Rhyanon’s summary of “Flexible, Open and Distance Learning in the Twenty First Century” (681-776) identifies that one of the key aspects in a successful blended learning program is Professional Development through workshops and hands on experience. This would seem like a perfect opportunity to encourage educators to access relevant research, however the divide between practicing teachers and research is once again strengthened by this omission.

Relevant: K-12 teachers need to be more involved in research to make it more relevant. 

Faune, Leanne and Rochelle’s summary on the research of “Curricular Challenges of the Twenty-First Century” (pp 3-120) appears to be very relevant for current educators.  Points such as “young learners lack the ability to critically evaluate the information found on digital medias” and  there needs to be improvement in “teacher skills and competencies to educate students on digital literacies” are obstacles that need to be addressed and overcome before technology can be used effectively. It is noted in their summary that the authors, Voogt and Erstad,

discuss the mismatch between research on how people learn and how schools are organized, the lack of professional development, the overcrowding of the curriculum, access to and availability of technologies, the differing agendas of stake holders, lack of teacher skill

These acknowledgements add relevance to their research as these challenges also need to be recognized and tackled in order to effectively implement technology.  A quick google search reveals that Voogt has 194 research items and 3828 citations. I would like to read more articles by Voogt as her research appears to be quite relevant which leads me to be optimistic that it is also applicable.

The summary presented by Dierdre, Gary and Andrew on “Advanced Principles in Multimedia Learning” (pp 371-390) was challenging for me to appreciate (not the presentation itself, but the material).  I quickly dismissed the relevance of the research as it was clearly directed towards the academic and not to the practicing teacher. Many of the areas suggested for further research regarding the implementation of guided discover learning in multimedia learning was predictable and obvious for the experienced teacher.  Given that I struggled to find the relevance in the research, it might also be expected that I struggled to identify how to apply the research (although the intellectual in me certainly enjoyed the detailed organization of ideas and principles).

The topic of flexible, open, and distance learning covered by Jerry and Rhyanon is very relevant in today’s educational landscape. In their summary I recognized that the models presented resembled the TPAC and SAMR models.  It appears that the models are helpful for policy makers and administrators of on-line or blended learning institutions, and that the models are valuable for evaluating the effectiveness of a blended learning experience. As noted by Jerry and Rhyanon:

As a teacher reading this information, I am encouraged that our school providing Blended learning classes supports the flexibility of pedagogy, environment, learner, and teacher role. The area that  can be developed further is the flexibility of content and technology to further personalize the learning experience for our students.

Joanna, Nicole and Hayley note in their summary of “Issues and Challenges Related to Digital Equity” that technology provides options for those with learning difficulties, and that digital technology can actually promote cultural diversity. Both of these findings are very relevant to educators, and also very applicable as several assistive tools were suggested. I appreciate that shortcomings of technology were also noted in their summary, thereby increasing the relevance of the research for educators.

Applicable: K-12 teachers need to be involved in the development of technology and the construction of educational models.

Cheryl, Heather and Benjamin note in their summary of “Information Technology for Assessment” that

teachers and students need to be included (and see themselves) as co-creators in shaping and directing the development of new tools for assessment.

In particular, Cheryl points out that “there is a whole other career out there in the designing of interactive software for assessment and teaching based soundly on cognitive principles and theory-based domain models”.  The difficulty here lies in not removing the developer from the educational practice so that the technology responds to the demands and challenges experienced in the classroom.

Jerry and Rhyanon’s summary of “Flexible, Open and Distance Learning in the Twenty First Century” (681-776) notes that there is limited research on designing and implementing blended learning at elementary and secondary school levels. I believe it is important that the research be conducted by elementary and secondary teachers so that the findings will be relevant and applicable to these unique age groups.

The summary provided by Sean, Jeremy and Clay on “Basic Principles of Multimedia Learning” (pp 149-368) has left me questioning the application of their research. Clay mentions that the results of the research depended on many variables so the outcomes were somewhat unpredictable. Herein lies my assertion that the research often lacks relevance in the context of the classroom and the experienced educator might be more effective relying on their expertise rather than strictly relying on the research.

This past few weeks have given me an opportunity to question the purpose and audience of educational research, identify what it is that I value and look for in research, and consider how I want to design and implement my research in the future. Above all else, I hope that my research will be relevant and applicable for current educators, and also that it will challenge and inspire educators to try new things in order to further develop their expertise.

Week 3: TPACK, SAMR and Transformational Learning

It’s been an exciting week for me with respect to my academic and professional journey. My focus for my master’s project has shifted, I have been inspired in my practice to re-evaluate my pedagogy with renewed intention of meeting my learners’ needs, and I have considered two new models that can significantly contribute to the development and evaluation of using technology in my teaching practice.

My original question for my educational research was centered around how collaborative practices can influence student engagement.  While reading Voogt, et al. (2018) and their chapter titled “Developing an Understanding of the Impact of Digital Technologies on Teaching and Learning in an Ever-Changing Landscape” from the Second Handbook of Information Technology in Primary and Secondary Education, I was introduced to research regarding the contributions of technology to formal and informal learning. I am excited at the potential for this area of research to inform and guide my interest on how technology can facilitate and transform the learning environment for my students in Environmental Science.  I am excited to pursue the research on formal and informal learning, to consider how this can contribute to lifelong learning, and to utilize the TPACK and SAMR models as frameworks from which I can plan, support, and evaluate the use of technology in my teaching practice.

As a trained AVID teacher, I have built my teaching practice upon the goals of encouraging and facilitating critical thinking in my students.

I begin every class I teach with a lesson on Costa’s framework for higher level thinking, followed by practice developing and recognizing higher level questions. It is an underlying and constant theme in my classes to encourage students to engage in higher level thinking and questioning, and it is through this lens of higher level thinking that I have come to appreciate and process the information I have read this week on TPACK and SAMR.

I view both models as valuable tools for informing my teaching with respect to the use of technology, however they are unique in their potential contributions and shortcomings. I will outline each of the models, summarize their key strengths and weaknesses, and consider how each model facilitates critical thinking of technology use in the classroom.

TPACK: Technological Pedagogical Content Knowledge

I appreciate the TPACK model as outlined by Koehler and Mishra (2009) for the elegant framework it provides educators to analyze their teaching practice from the three areas of content knowledge, technology, and pedagogy. This model is refreshing as it recognizes the importance of these three individual skill-sets, and then encourages the educator to improve and grow in their practice by considering how these skill-sets interact and complement each other. Ultimately, the TPACK model is easy to use and student-centered, prompting the educator to be intentional in their planning. As I am a linear thinker, I found myself wanting to order the skill-sets from foundational to that of highest development, much like Costa’s levels of thinking. That being said, I have come to value the holistic representation of the TPACK model as it honors the complexities of teaching and learning. I recognize that the development of an educator is not linear, and I am reminded by the TPACK model that I will continually need to analyze and adjust my practice with respect to these three cornerstones of teaching.

 

Image based on the original on TPACK.org

 

 

 

 

The TPACK model is quite simple in its presentation, vocabulary, and application. For this reason, I believe the TPACK model is favorable over the SAMR model for professional development opportunities within schools. It is general enough to allow all teachers to identify their unique strengths and consider technology from a new perspective in order to work towards more effective and meaningful technology use in the classroom.

Perhaps a shortcoming of this model is that it appears to be teacher centered and focused on lesson development. As with all strong pedagogical practices, one must remain student-centered in their lesson development, implementation, and evaluation.

SAMR: Substitution, Augmentation, Modification, Redefinition

Image Modified from Original by Lefflerd’s on Wikimedia Commons

The SAMR model is specific to mobile devices rather than technology as a whole, and appears to be more prescriptive and specific than the TPACK model. Whereas the TPACK model emphasized the importance and interactions between technology, content and pedagogy, the SAMR model is intended to be “used to classify and evaluate mLearning activities” Romrell, et al., (2014). I believe focusing on mLearning is a limiting view of educational and learning, as it simplifies the complexity of teaching by omitting the important aspects of content and pedagogy from the model. For the inexperienced teacher, it may lead to frustration as they work to integrate technology without adequate consideration of content, pedagogy, and the appropriateness of using technology. For these reasons, the SAMR model may be met with skepticism if it were utilized for school-wide professional development as teachers may be resistant to technology being a focus rather than an aspect of effective lesson planning and development.

The SAMR model is presented in a linear manner, and resembles that of Costa’s house of higher learning as pictured above. It appears that the introduction of technology might progress from substitution to augmentation, to modification and finally to redefinition but I  believe this places unnecessary limitations on the model. By being represented as a taxonomy the focus is directed away from the process and towards the final product. Viewing the levels as separately rather than a progression can help the educator be intentional about their use of technology and assess their lessons while looking for new and innovative uses of mobile devices. The SAMR model is gaining momentum, but it is still a relatively recent framework that has inconsistent representations on the internet that might complicate its productive application (Hamilton, Rosenberg & Akcaoglu, 2016). Hamilton, et al.’s article also outlines three potential challenges of the framework, namely an absence of context, a rigid structure, and that it emphasizes product over process.

A strength of the SAMR model is the identification of three key characteristics of mobile devices: they are personal, situated and connected. It is these three characteristics of mobile technology that have the potential to redefine learning for my Environmental Science students. In fact, the analysis conducted by Romrell et al. (2014) found that

If learning activities involving a mobile device are purposefully designed to be personalized, situated, and connected, the resulting mLearning activities have the potential to redefine and transform learning.

My hopes for my students include that they might build on their experiences with social media to create a PLN that will contribute to global collaboration and awareness of environmental issues. With technology, students have the ability to influence global audiences through the construction of blogs and videos and they can produce artifacts as evidence of critical and higher level thinking (application of knowledge) that can have a global impact.

Twenty years ago when I started teaching my strengths were in the content areas of Math and Biology. Almost 10 years ago, I had the privilege of participating in three consecutive years of AVID training which significantly enhanced my pedagogical practice. Recently I have embarked on being intentional about the use of technology with my students. I appreciate the TPACK model for honoring the three contributing aspects of my practice (content, pedagogy and technology) and their interactions as I consider how I can incorporate technology effectively.  The SAMR model provides me with a framework that will facilitate a critical analysis of the use of technology in my teaching practices and how it contributes to learning.  Even though the content area I teach may change and technology continues to evolve, my ultimate goal for myself and my students remains the same – to become higher level questioners and thinkers. It is as a critical thinker that I approach models such as SAMR and TPACK and identify ideas and inspiration that will help guide my teaching practice and facilitate transformational learning.

Additional articles to read re: Formal and Informal Learning

Cochrane, T.D. (2012). Secrets of mlearning failures: Confronting reality. Research in Learning Technology, 5 (2012 Conference Proceedings – A confrontation with reality), 123-134.

Cornelius, S., Marston, P., & Gemmell, A. (2011). SMS text messaging for real-time simulations in higher education. In J. Traxler & J. Wishart (Eds.), Making mobile learning work: Case studies of practice, 13-17. 

Pfeiffer, V. D. I., Gemballa, S., Jarodzha, H., Scheiter, K., & Gerjets, P. (2009). Situated learning in the mobile age: Mobile devices on a field trip to the sea. Research in Learning Technology, 17(3), 187-199.

Traxler, J. (2010). Students and mobile devices. Research in Learning Technology, 18(2), 149-160

Get with the Program

“The Future of Learning (Gerd Leonhard aka FuturistGerd)” by gleonhard is licensed under CC BY-SA 2.0 

The great media debate between Clark and Kozma has become obsolete when one considers the modern role of technology in learning. Clark’s argument that media does not influence learning states that it is the method and not the media that provides similar learning benefits because similar learning gains could take place by using other media and attributes. This is no longer the case with the capabilities of modern day computers. Technology has become an integral part of learning, and in fact has become a focus in and of itself for learning in today’s curriculum.  Also contributing to the irrelevance of the Clark-Kozma debate is the fact that recent studies have shown that emotional design of multimedia learning does help facilitate learning and motivation (Heidig, Muller, Reichelt, 2015). These findings support the use of a variety of media in the classroom, as students perceive technology as relevant, entertaining and interesting. I will also refer to the work of Heidig et el. to provide further evidence that connection is the ultimate key to learning and motivation.

One would find it difficult to argue against the statement that proficient use of technology is mandatory for today’s graduates. It has long been debated by Clark and Kozma (and numerous other researchers that want to weigh in on this debate) what the effect of media use is on learning and on motivation, but I propose that their arguments and evidence are mute points in 2019.  Exposure to technology, and proficient use of technology are required in every aspect of modern day life.  For example, Datingnews.com reports that over 50 million people have used online dating websites and a press release by Interac in February of 2019 released the following statistics for its e-Transfer service is 2018:

  • more than 371 million e-Transfer transactions were completed
  • the average user sends over 3 e-Tranfer transactions per month
  • 2018 statistics show a  54 per cent increase in volume over 2017.

My children can only access their report cards and apply for jobs online, and my daughter completed her training for Best Buy using e-learning modules. These examples outline only a few of the most basic daily requirements of technology usage. Once you enter into more advanced job markets the need for more proficient technology skills significantly increases.

Clark acknowledges the contributions of delivery technology (which influences the cost and access of instruction and information), but debates the impact of design technologies (which influences student learning). I argue that technology is no longer used to influence learning.  It is an integral part of the learning itself.

 

 

“The Future of Learning (Gerd Leonhard aka FuturistGerd)” by gleonhard is licensed under CC BY-SA 2.0 

 

 

Students need to be confident and proficient users of technology, and also aware of the vast opportunities, conveniences and capabilities that technology affords.

Clark’s argument that many different media attributes could accomplish the same learning goal is entirely outdated.  In the 1960’s Kulik showed that learning could be achieved through other teaching methods (Kulik, 1985) and this was later confirmed by Clark in the 1980’s (Clark, 1983). Today, media is no longer restricted to T.V., radio, textbooks, and early computers. Clarke gives an example of an individual learning to fly a plain using computer simulation, and argues that they could also learn to fly a plane without a computer. Modern technology has the ability to provide learning opportunities that are not available through any other means. Today’s scientist could not decipher the human genome or predict the structure of a protein without a computer. Another example from the website Gizmodo reports that mathemeticians are thrilled that a computer has solved the longstanding Erdős discrepancy problem.

Trouble is, we have no idea what it’s talking about — because the solution, which is as long as all of Wikipedia’s pages combined, is far too voluminous for us puny humans to confirm.

Computers are not only sufficient, they have become necessary.  They also improve accessibility to the content, facilitate communication between students and student and teacher, and offer experience with a valuable and necessary skill required in society.

I appreciate that Clark agrees with the views of Salomon (Salomon, 1984), recognizing that technology can influence student motivation, and that different students will respond different to any given media. This is at the heart of personalized learning. Teachers know that using humor, invoking emotion, including social interactions and even using the element of surprise can help student learning and retention. This is because a teacher must first get a student’s attention, and then engage and motivate them so they are interested in the learning.

How well students learn any subject area is dependent on several factors. As Rita Pierson outlines in her Ted Talk, Every Needs a Champion Kid, kids don’t learn from people they don’t like. A recent study by Heidig, Muller and Reichelt (2015) found that not only does evoking positive emotions promote creative, flexible and intuitive-holistic ways of thinking, they found that preventing dissatisfaction and frustration was also important for learning. Two studies by Chen and Wang (2011) and Um et al. (2012) have found that positive emotions have been linked to motivation, creativity and problem-solving skills. Further studies by Ereez and Isen (2002), Isen (2000), and Norman (2002) found that positive emotions enhance long-term memory and retrieval, and facilitate working memory processes. Considering the relevance and prevalence of technology in modern day culture it follows that students might view the inclusion of modern technology as a positive addition to more mundane lessons. Heidig et al.’s study seeks to prove what experienced educators already know to be true, however more research is necessary when it comes to emotional design. This is a difficult task as conducting objective scientific research when it comes to unique human attributes is extremely challenging, but approaching media design with the intention of invoking positive emotion could have very beneficial implications for learning.

As Kozma acknowledges (Kozma, 1994), technology is necessary to function in modern day activities and responsibilities. In the 90’s when Clark and Kozma formed their arguments regarding the influence of media on learning there was no mention of the impact of human emotions on learning. So, rather than asking “whether there are other media or another set of media attributes that would yield similar learning gains” (Clark, 1984) a more relevant question might be “how can I relate to my students, how can I use technology to encourage connection and communication, and what media skills will my students need to be successful?” When reading about the Clark and Kozma debate, the saying “get with the program” kept coming to mind. In hopes of finding  a more polite way to say this, I looked up the phrase. Cambridge Dictionary explains the phrase as “to accept new ideas and give more attention to what is happening now.” I will risk being impolite, and suggest that it is time to “get with the program”and put the Clark-Kozma debate to rest.

References

Chen C.M. and Wang H.P. (2011). Using emotion recognition technology to assess the effects of different multimedia materials on learning emotion and performance. Library and Information Science Research, 33, 244-255.

Clark, R. E. (1983). Reconsidering research on learning from media. Review of Educational Research, 53(4), 445-45.

Clark, R. E. (1984). Media Will Never Influence Learning. Educational Technology Research and Development, 43(2), 22.

Erez, A, Isen, A.M. (2002). The influence of positive affect on components of expectancy motivation. Journal of Applied Psychology, 87 (6), 1055-1067.

Heidig, S., Muller, J., & Reichelt, M. (2015). Emotional Design in Multimedia learning: Differentiation on Relevant Design Features and Their Effects on Emotions and Learning. Computers in Human Behavior, 44, 81-95.

Isen, A.M. (2000). Positive affect and decision making. In M. Lewis, J.M Haviland (Eds.), Handbook of emotions (2. Aufl.), Guilford Press, New York, 417-435.

Kozma, R. B. (1984). Will Media Influence Learning? Reframing the debate. Educational Technology Research and Development, 42(2), 7-8.

Kozma, R. B (1994). The Influence of Media on Learning: The Debate Continues. School Library Media Research SLMQ, 22(4).

Kulik, J. A. (1985). The importance of outcome studies: A reply to Clark. Educational Communications and Technology Journal, 34(1), 381-386.

Norman, D.A. (2002) Emotion and design: Attractive things work better. Interactions Magazine, 4(4), 36-42.

Salomon, G. (1984). Television is easy and print is “tough”: The differential investment of mental effort in learning as a function of perceptions and attributions. Journal of Educational Psychology, 76(4), 647-658.

Um, E., Plass,  J.L., Hayward, E.O., Hayward, B.D. (2012). Emotional Design in Multimedia Learning. Journal of Educational Pyschology, 104 (2), 485-498.

Top 5 Trends in Educational Technology: A 21st Century Learning Perspective

 

“Manifesto Labs” by Alex Dils is licensed under CC BY-NC-ND 4.0 

Technology has never been my passion. Connecting with my students, encouraging them to connect with each other, and motivating them to become creative and critical thinkers…these are my passions. When I review top trends in education technology they often appear to be driven by economics and consumerism, like providing 1:1 devices, utilizing wearable devices, or purchasing augmented and virtual reality software. I often find myself wondering “Who wrote this?” and thinking “It definitely was not a teacher!” In light of my experience in the high-school classroom, my observations of students technological abilities, and the availability of funds in public schools I have created my own Top 5 Trends in Educational Technology.

1.Collaborative cloud computing: As Steven Lahullier writes in Top 10 K-12 Educational Technology Trends  in Oct of 2018

The ability to collaborate on writing assignments, presentations, spreadsheets, etc. has proven to be an invaluable asset in K–12 education.

And, in my opinion, being able to access your work from any device without the fear of losing your work has been one of the most valuable advancement of technology in the past decade.

2.Global Learning: Utilizing technology to promote global collaboration to solve complex global issues has incredible potential to inspire students to be agents of change. As stated in Biggest Education Technology Trends of 2019,

students who have participated in global learning provide the proof – their discussions and collaborative projects have addressed worldwide problems like food scarcity, climate change, refugee crises and child labor.

3. Gamification: Tapping in to students enjoyment of playing video games to enhance and motivate learning seems like a no-brainer. As outlined in Top 10 K-12 Educational Technology Tools and The Biggest Education Technology Trends of 2019, games can be used to teach engineering principles, coding, and problem solving skills, as well as teach skills like mindfulness (for example, apps like Headspace and Calm)

4. Artificial Intelligence: Using devices like Siri, Alexa and Echo are becoming more and more common in class. The blog post The 9 Hottest Topics in EdTech predicts that AI will explode in schools in the near future, and has the potential to support learners in higher level thinking and learning. Students can utilize AI to gather information quickly to support new applications of knowledge.

5. Student-centered learning and Inclusion: The New BC Curriculum and the Technology for Learning Goals in School District #61 advocate for learner-centered and flexible, and many teachers are experiencing that student-centered learning is more successful than traditional practices. It is not surprising that student-centered schools like Pacific School of Innovation and Inquiry(PSII) in downtown Victoria and High Tech High in San Diego are attracting attention and gaining popularity. The blog post Top 6 Educational Technology Trends Right Now links the goals of student-centered learning and inclusion in the following quote:

Thanks to modern technology in education, we can really initiate custom teaching and learning methodologies and experiences in our present day educational infrastructure. With modern gadgets and interfaces, now one can initiate learning based on their need, preference, and availability.

 

My list is centered around improving mobility and student access, improving the quality of teacher and student work, enhancing personalized learning, and promoting critical thinking. The article Implications of Shifting Technology in Education lists 14 literature based current best educational practices, many of which are reflected in my personal Top 5 Trends in Educational Technology. My Top 5 Trends were strongly influenced by ideas presented in the book “A Whole New Mind: Why Right-Brainers Will Rule the Future” written by Daniel Pink.

This book outlines the shift in skills that are valued by North American employees in light of three driving forces:

  1. North Americans are living in abundance, and are looking for beauty and emotion.
  2. Off-shore workers will perform white-collar technology-related jobs for far cheaper, thereby forcing first world workers to focus on skills that can’t be done overseas.
  3. Computers have still not replaced many human aptitudes. As automation seems to be closing the door on many job opportunities, it is opening the door to several others.

Six essential Right-Brain-Directed aptitudes are introduced in Pink’s book that respond to the forces listed above:

Design: This skill is difficult to automate, and so valuable in business. It also brings joy and beauty to our lives in the creation of our living and work spaces.

Story: Story satisfies our need to be understood and to understand. Of course story contributes to our ability to relate to others, but it is also the cutting edge trait that determines a successful business.  In a market business story is valuable when it helps consumers make personal connections to products, or facilitates the discovery of ones’ self through geneology, scrapbooking, or the creation of personal profiles.

Symphony: is rooted in the higher level thinking of making connections and recognizing patterns, and applying those observations to create something new.  Symphony is the quality of entrepreneurs and inventors, problem solvers and artists. The characteristic of perspective and innovation will be highly sought after with the emergence of new and original jobs that fill a need that might not have been conceived or recognized as of yet.

Empathy:

Leadership is about empathy. It is about having the ability to relate to connect with people for the purpose of inspiring and empowering their lives.

-Oprah Winfrey

As of yet computers with emotional intelligence is still science fiction. It is what makes us human and fosters the meaningful connection we all crave. With the increased awareness of mental illness, empathy is redefined the approach to health care in North America and steering our medical professionals towards a more holistic approach.

Play: Today being busy is a badge many people wear proudly, and play is sought after with intention. One only has to consider the success of apps like “Calm” and “Headspace” to see the potential for technological games. It is so much more than a stress release or an activity that might help us achieve balance in our busy lives. Entrepreneurs are tapping into the unprecedented success of games like fortnite and minecraft to invent games that enhance learning, investigating, and problem solving skills.

Games are the most elevated form of investigation.

-Albert Einstein

Meaning: During the age of abundance the pursuit of the meaning of life has gained epic importance for many individuals: Gratitude, Spirituality, Rest, Mindfulness, Happiness. These qualities are driving an economy based on services rather than products.

Pink’s book suggests that North Americans relying on their coding skills or technological expertise may find themselves in a low paying and competitive market. With this in mind, it’s interesting to consider Top Trends in Educational Technology and how they might contribute to the sought after aptitudes outlined in Daniel Pink’s book. We say, or perhaps we’re told, that technology is the key to engaging and preparing students for the future…but I suggest it is simply a tool for enhancing the skills and qualities necessary and relevant in this new era. Technology is an import tool for assisting students and teachers in the acquisition of knowledge, however my goal is to assist my students in becoming creative and critical thinkers, capable of synthesizing and applying knowledge and proficient when working with others. Educators can be confident that creativity, people skills, and problem solving skills are qualities that will continue be in high demand. And coincidentally, these skills will also ensure that our learners can adapt and contribute to the epic pace of technological innovations.

References

Pink, D. H. (2006). A whole new mind: Why right-brainers will rule the future. New York, N.Y.: Riverhead Books.